Much like the unnamed karate-practitioner in Broderbund's 1988 port of KARATEKA for the Atari 7800, my moves are lightning fast and totally ineffectual. But we both look great with bare feet. Bunions are in now, right?
Why is Mr. No Name - let's call him "Ed" - storming the castle of evil warlord Akuma? Why does Akuma leave his doors unlocked? Is the lovely, Princess Mariko longing to be saved by...Ed...or is she doing just fine on her own, thank you?
We'll take a flying drop kick into episode 150, roundhouse the deets on this game and then, as the story within the game lies convulsing on the floor, we'll FINISH HIM.
(Note to self, less coffee before writing the show notes for next episode.)
Thanks to Kevin McLeod at Incompetech.com for creative commons use of his songs "Take a Chance", "Reformat" and "Pinball Spring".
Thanks to Mike Mann for his "Mad Mike Hughes Theme".
Episode 149 offers up GOPHER, a 1982 U.S. Games title for those among us who long to bash in the brains of a furry little creature with a shovel.
In the game, you are a farmer defending your carrot patch from relentless gophers stealing your crop. You are armed with a shovel which you wield with merciless glee. Sometimes you actually use to fill in the holes the gopher leaves, but, mostly, you're all about the bonking. Who doesn't love to bonk their pocket gopher now and then?
So what's this week's story about? I, too, am scared to imagine...
Thanks to Mike Mann for his "Mad Mike Hughes" theme.
If you're so inclined, check out my novel IN THE ST. NICK OF TIME, a sort of Santa Claus story for ADULTS. Humor, gun play, and St. Nick in an existential crisis. Hope you enjoy! Here's one of many places you can order it.