When we talk about the story within the games on ATARI BYTES, we approach it as if we are analyzing a piece of literature. Every story basically has five points: Introduction, where the setup happens; the rising action (building up to the big reveal); the climax (te high point of the story), the falling action (where the story winds down); and the resolution or denouement (how the story is wrapped up)
If you charted it, it might look like this:
CLIMAX
/ \
/ \
RISING ACTION FALLING ACTION
/ \
/ \
INTRODUCTION RESOLUTION (DENOUEMENT)