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ATARI BYTES

Remember those great Atari 2600 games? Sure, they were fun to play, but didn't you ever wonder why they needed to call a plumber to take out Donkey Kong? What exactly Yar was seeking revenge against? What the Defender was defending? What was making those robots so Beserk? Me too! ATARI BYTES is a game review podcast like no other. On this show, we take a BYTE (get it?) out of a classic Atari 2600 game and see if the story within the game BYTES (now do you get it?) us back.
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Remember those great Atari 2600 games? Sure, they were fun to play, but didn't you ever wonder why they sent a plumber to take out Donkey Kong? What Yar was seeking revenge against? What the Defender was defending or why those robots went Berserk? Me too! ATARI BYTES is a game review podcast like no other. We review not just the game play, but the STORY within these classic games. We take a BYTE out of the story (get it?) and see if that story BYTES us back (now do you get it?).

Apr 2, 2016

When we talk about the story within the games on ATARI BYTES, we approach it as if we are analyzing a piece of literature. Every story basically has five points: Introduction, where the setup happens; the rising action (building up to the big reveal); the climax (te high point of the story), the falling action (where the story winds down); and the resolution or denouement (how the story is wrapped up)

If you charted it, it might look like this:

                                                       CLIMAX

                                                    /              \

                                                   /                \

                           RISING ACTION                    FALLING ACTION

                          /                                           \

                        /                                               \

INTRODUCTION                                                   RESOLUTION (DENOUEMENT)

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