If your lock is warped, do you need a skeleton key with scoliosis to open it?
We have many questions in episode 135, WARPLOCK from Date Age, 1982. None of which will be answered.
How will the ship get free of the space/time warp leaving it at the mercy of the space pirates? If you warp time, does that mean I can watch Sharknado 6 live again? If you lock space, and you call a locksmith, can you just carpool with the locksmith back to where the ship is since you now occupy the same space?
Will any of these questions be answered? No. No, they will not.
Thanks to Kevin McLeod at Incompetech.com for creative commons use of his songs "Take a Chance", "Pinball Spring" and "Reformat".
In 2018, the ATARI BYTES podcast life support systems malfunctioned, freezing the host and leaving him in suspended animation. When he was revived five hundred years later, no one had a podcast app.
The future is scary, friends.
But the future is a safe space in episode 134, BUCK ROGERS PLANET OF ZOOM from Sega, 1982. Why? Because Buck is here protecting us. Well, not actually US. He's protecting Planet Zoom. Or fighting it? And I guess it's never really clear that it's Buck in the ship. Could be Luke Skywalker for all I know.
Basically, we have questions about this game. But not about the story (we made up) within the game. That is quite good. *Pats self on back. Cries over dislocated shoulder.*
Thanks to Kevin McLeod at Incompetech.com for creative commons use of his songs "Reformat", "Take a Chance" and "Pinball Spring".
In Episode 133 of Atari Bytes, we release our bopper!
It's both creepy and cosmic, man!
Our game this week is COSMIC CREEPS from Telesys, 1982. Your orbinaut must save the cosmic kids from the space station before the planet's orbit is in retrograde and the moon is in Sagittarius, but only when Uranus is visible. Or something.
And why, exactly, are we unleashing our bopper in front of the orbinaut? Well, you'll have to stick around for the story to find out.
Thanks to Mike Mann for providing our "Mad Mike Hughes Update" theme!
Imagine slimy worms maneuvering blindly through the topsoil, pooping and plotting the demise of civilization. Not unlike this podcast.
In episode 132 of ATARI BYTES, we're playing the 1982 20th Century Fox game "WORM WAR I". War is hell, inspiring much moving poetry. It also inspired this week's somewhat less moving poetry.
Thanks to whoever wrote the kid's nursery rhyme "Inchworm" for making this week's poem possible!
Thanks to Mike Mann for his Mad Mike Hughes update jingle.