Much like the unnamed karate-practitioner in Broderbund's 1988 port of KARATEKA for the Atari 7800, my moves are lightning fast and totally ineffectual. But we both look great with bare feet. Bunions are in now, right?
Why is Mr. No Name - let's call him "Ed" - storming the castle of evil warlord Akuma? Why does Akuma leave his doors unlocked? Is the lovely, Princess Mariko longing to be saved by...Ed...or is she doing just fine on her own, thank you?
We'll take a flying drop kick into episode 150, roundhouse the deets on this game and then, as the story within the game lies convulsing on the floor, we'll FINISH HIM.
(Note to self, less coffee before writing the show notes for next episode.)
Thanks to Kevin McLeod at Incompetech.com for creative commons use of his songs "Take a Chance", "Reformat" and "Pinball Spring".
Thanks to Mike Mann for his "Mad Mike Hughes Theme".