Play a space game requiring super technical, minor adjustments to thrust vectors and yaw?
More like YAWN, amirite?
In 288, we're playing Activision's (squee!) 1983 space shuttle simulator SPACE SHUTTLE: A JOURNEY INTO SPACE. Instead of, we suppose, a journey into the local supermarket. The game is a technical marvel. But is it fun? Is it really even a game? Let's discuss.
This week's short story: RICH WHITE GUYS CONQUER THE MARTIANS
Thanks to Kevin McLeod at Incompetech.com for creative commons use of his songs "Take a Chance", "Reformat" and "Pinball Spring".
Thanks to Sean Courtney for the "Storytime" and "Jason Sez Stuff" themes.
https://www.carnivalofgleecreations.com is where you should go for info and links to this show ATARI BYTES here and for my other show IT'S A PODCAST, CHARLIE BROWN here.
The website also has info and links to a few places you can buy books, including HELL'S CEREAL: VERY SHORT STORIES FORTIFIED WITH ESSENTIAL SYLLABLES.
Support the show by subscribing on the ATARI BYTES page on patreon.com here!