Episode 180 of Atari Bytes is all about giving tanks.
That's not a typo, 'cause we're overjoyed and overrun by tanks this week with Activision's 1983 Battlezone rip-off tank adventure game ROBOT TANK.
In the game, it's 2019 and the landscape is overrun by hostile forces who want nothing more than to destroy you and take control. Weird how Activision knew in 1983 what life would be like so many years later. It's like Activision predicted Twitter.
This week's short story is: ROSIE THE RIVETER...OF DEATH!
Thanks to Mike Mann for the "Mad Mike Hughes" update theme.
Thanks to Sean Courtney for the "Storytime" theme.
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This week, I'm swinging in on a vine as Planet Funk Con sinks into the quicksand below and I land on the other side to record a podcast. The episode, unfortunately, is just me screaming as I am crushed by a rolling log.
I recorded episode 179 after attending Planet Funk Con where much fun was had. (Hello, new listeners!) This week marks the end of Intellivision Month for the podcast. (Stop cheering!) We close on a high - and not just because of those vines. We're playing PITFALL! for the Intellivision gaming system. Did David Crane have any new tricks up his sleeve for this version?
No. No he didn't. But we had a good time anyway.
This week's short story is: LOG ROLLIN'
Thanks to Mike Mann for the "Mad Mike Hughes" update theme.
Thanks to Sean Courtney for the "Storytime" theme.
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This week on the podcast we LOCK in episode 178 and CHASE down another game as Intellivision month avoids the Atari cops to continue for another week.
My surprise co-host and I are playing the Mattel 1982 edition to the Intellivision line LOCK 'N' CHASE. Does this Pac-Man wannabe maze game steal our hearts or leave us locked in a cold dungeon of disappointment?
This week's short story comes to us from Bad Poetry Corner: DEADLOCKED.
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Thanks the Mike Mann for the "Mad Mike Hughes" theme.
Thanks to Sean Courtney for the "storytime" theme.
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So, is Intellivision month on ATARI BYTES continuing in episode 177?
You BET it is!
In 1979, Mattel gambled on a game based on the thing kids love most: casino gambling. This week's title is ROULETTE. Place your bets. When the ball drops on this episode, will you be in the audio chips or the gaming gutter?
This week's original short story is: SPIN IT, BOB!
Thanks to Mike Mann for the "Mad Mike Hughes" theme.
Thanks to Sean Courtney for the "Storytime" theme.
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YAH, HORSEY! YAH!
ATARI BYTES Episode 176 comes down the stretch with the second entry in our annual "Intellivision Month" - HORSE RACING, Mattel, 1980. Pull off your blinkers, grab hold of your podcatcher's irons and coax that filly into the backstretch to break maiden on this latest episode! It's a breeze!
Oh, and, for you Henry groupies: He's on this week!
This week's original short story: "Ghost Horses"
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Thanks to Mike Mann for the "Mad Mike Hughes Update Theme"
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Order MISERY BANANA: VERY SHORT STORIES INSPIRED BY OLD GAMES AND ODD THOUGHTS wherever you like to order books.
Do you like gladiator movies?
I only ask because when you watch a gladiator movie, it's astounding how these brave, bold warriors insist on lining up in straight lines and running at each other, expecting that they won't be mowed down. Still, you have to cut the gladiators some slack. They lived centuries ago and had limited technology.
Which makes it even more stunning that the futuristic alien invaders in Intellivision's SPACE ARMADA, Mattel, 1981, aren't any smarter. In episode 175, we're kicking off our 2019 INTELLIVISION MONTH with this close cousin to the iconic Atari "Space Invaders". Does it live up to its inspiration - not to mention gladiators? Do any of us really?
On that note, this week's original short story is: "Space Letters from the Space Front Lines...In Space".
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Thanks to Mike Mann for the "Mad Mike Hughes" theme.
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Listen closely...hear that? Right now, as I write and you read this, tiny little plaque jerks are eating away at your tooth enamel. You can hear them, can't you? I can't unfortunately, as the voices in my head are much louder.
We're playing Activision's 1983 ode to oral hygiene, PLAQUE ATTACK. Blast the plaque with your tube of toothpaste and leave the whole eight teeth in your mouth minty fresh. Pucker up!
This week's short story is: "Bared Teeth. Bared Soul."
Thanks to Mike Mann for "Mad Mike Hughes" update theme.
Thanks to Sean Courtney for the "Storytime" theme.
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Dive down deep into episode 173: SUB SCAN, the 1982 port of Deep Scan from Sega. We explore the depths of this submarine v. destroyer ocean battle.
I hope you don't get the bends coming back up to the surface to listen to this week's original short story: "Maximum Depth Charge: A Steve Stetson, 1980s Superspy, Adventure".
Thanks to Mike Mann for the "Mad Mike Hughes" theme.
Thanks to Sean Courtney for the Storytime theme.
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In 1982, Data Age had a video game concept meeting. "We need a new idea, people," the team leader said. "We gotta get this one out by the end of the day."
It was 4:45 p.m.
The office closed at 5:00
It was also Friday.
In desperation, someone grabbed a marker and scrawled "SPACE BUGS" across the large flip chart, knocking the easel to the floor.
Ernie sat at the computer. He wasn't the best programmer, but was the fastest typist. He banged out some code that would have pink centipedes type things and some other cylindrical bug with antennae crawl slowly across the entire upper half of the screen. It wasn't really clear what they were doing, but you could shoot them.
"Good enough?" Ernie said.
"YES," the rest of the team said in unison and fled out of the building into the five o'clock world where no owned a piece of their time.
And, thus, BUGS, the game at the heart of episode 172, was born. Is this a bad game? Well, can one dung beetle drag 1,141 times its weight?
This week's story is...BUGS: A POEM
Thanks to Mike Mann for the "Mad Mike Hughes" theme.
Thanks to Sean Courtney for the "Storytime" theme.
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We exist in three dimensions: length, width, height.
This podcast has spanned three types of classic video games: Intellivision, Atari 2600, Atari 7800.
And now, much as H.G. Wells, in his 19th century novel "The Time Machine", bravely journeyed in time, the fourth dimension, this podcast is venturing into a fourth type of game...
We are playing our first Atari 7800 HOMEBREW!
We're playing the 2016 title T:ME SALVO, a run and shoot game inspired by Wells' novel and the movies the book spawned. Is the game destined to become a timeless classic or is it simply not worth the time?
This week's short story is "Weena: Warrior Princess".
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Thanks to Mike Mann for the "Mad Mike Hughes" theme
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Formula One is our focus this week.
That's right! Grecian Formula One, that liquid warrior against grey hair rides in on a wave of faux-youthful delusion and -
Whoops! Wait! Formula one RACE cars...
*Puts on a hat. Reminds Grecian Formula we are still looking for sponsors.*
We're actually playing Activision's 1982 race car effort GRAND PRIX. Is it grand? Is it prix? Join us before the checkered flag drops...
This week's short story: Once More 'Round the Track
Thanks to Mike Mann for the Mad Mike Hughes theme.
Thanks to Sean Courtney for the Storytime theme
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Quiet! I'm sleeping!
A week out from Midwest Gaming Classic in Milwaukee and I am STILL tired. But it's a good tired. Had a great time playing a few games, reconnecting with friends and fans old and new, and, of course, talking about this podcast and the Misery Banana book.
This episode has my exhausted reactions to the weekend AND you get to hear my audio journal entries recorded at various times throughout the weekend.
All right. Well, much like the lady with the tail who came over to say "hi" and then abruptly bolted, I'll end these show notes here. Where do I sign up for MGC 2020?
Thanks to Mike Mann for the "Mad Mike Hughes" update theme.
Thanks to Sean Courtney for the "Storytime" theme.
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In 1983, Sega said, "We took a shot at creating a 3-D looking game for the arcade. Congo Bongo looks amazing."
"We took a shot," some staffer said. "But it really doesn't look that great."
"We should now adapt that for the home console," the powers-that-be said. "It will look even better."
"It will look even worse," the staffer said and was summarily fired.
Okay, that's not exactly how it happened, but it might as well have.
Well, if Gilligan can spend all those years lovin' on his coconuts. We can spend one episode.
This week's short story is: "I've Got a Lovely Bunch of Coconuts...But is That All There is to Life?"
Con-Go? Bon-Go!
Atari Bytes show notes, episodes and what not...
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Thanks to Mike Mann for the Mad Mike Hughes theme
Thanks to Sean Courtney for the Storytime Theme
Support the show financially on the Atari Bytes Patreon page here.
Episode 167 finds us revisiting an old gaming friend sporting a slightly more youthful facelift. Or something. We're playing the 1984 MILLIPEDE which was pretty fun...when it was called CENTIPEDE.
"Centi" means hundred. "Milli" means Vanilli's disgraced music fraud partner.
Whoops! I meant "milli" means "thousand". At this rate, I would expect the next title in the "pede" franchise will be Gazilipede or maybe Bazillipede. I'd play those.
This week's short story is: "Untitled Diploda-Based Comedy Pilot Pitch Meeting".
It's a Podcast, Charlie Brown - Hey! That's my other show!
Thanks to Mike Mann for the "Mad Mike Hughes Theme"
Thanks to Sean Courtney for the "Storytime" theme.
Support the show financially on the Atari Bytes Patreon page here.
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Misery Banana: Very Short Stories Inspired by Old Games and Odd Thoughts
This week, we have another M Network game for you, this one from 1982, boldly titled SPACE ATTACK. That's a name right up there in the creativity pantheon with "Space Battle", "Racing" and "3D Tic-Tac-Toe". At least that last one tries to dress things up with the 3D part.
Does only being in 2D keep SPACE ATTACK from being a classic? Or even fun? Does this week's original short story "It's People I Can't Stand...But I Can Stand With Them" overcome its clunky title? Do I use the ellipsis as a means of expression too much?
So many ... questions.
And please check out my Atari Bytes - inspired short story collection MISERY BANANA: VERY SHORT STORIES INSPIRED BY OLD GAMES AND ODD THOUGHTS
Thanks to Mike Mann for the "Mad Mike Hughes" update theme.
Thanks to Sean Courtney for the Storytime theme.
Atari Bytes show notes and more here.
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My dad always said never stay at a hotel called Lakeview. There won't be a lake within sight. It seemed like just a bit of clever wordplay. But this week, ATARI BYTES episode 165 is DARK CAVERN. What we get on screen for this M Network game is neither dark, nor cavernous.
Holy crap! Dad was right!
So, if you're brave enough, journey down into the caverns of this episode and then, when you come out the other side, enjoy this week's original short story "Lost and Found".
Thanks to Mike Mann for the "Mad Mike Hughes" update theme.
Thanks to Sean Courtney for the storytime theme.
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This week, episode 164 of ATARI BYTES is drenched in sweetness. So much squeaky clean gaming joy, it'll make your teeth hurt.
This is bad because of the teeth gnashing you'll do trying to have fun playing STRAWBERRY SHORTCAKE: MUSICAL MATCH-UPS. To be fair, you're probably not a preschooler who's into mixing and matching the heads, torsos and legs of Strawberry and her friends Lime Chiffon, Huckleberry Pie and Blueberry Muffin. That jerk Purple Pieman has messed them all up. It's basically "Frankenstein" with a fruity pastry scent.
After you get through that, stick around for a big ol' slice of this week's "Untitled Strawberry Shortcake Story". It's like the a la mode to your gaming pie.
Thanks to Mike Mann for the "Mad Mike Hughes" theme.
Thanks to Sean Courtney for the "Storytime" theme.
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Wallaby darned! It's another episode of ATARI BYTES! Though the game is actually KANGAROO! Not Wallaby! Which makes the pun even more annoying! If that's possible!
That's right. This week, episode 163 is devoted to the largest marsupial in the family Macropodidae, that icon of Australia that isn't Crocodile Dundee: the kangaroo.
KANGAROO is a 1982 Sun Electronics arcade game distributed by Atari, which caused some hard feelings. Know who else is experiencing some hard feelings? The kangaroos in this week's short story "Kanga-Ruined".
So throw some shrimp on the barbie and hop on over and give us a listen.
Thanks to Mike Mann for our "Mad Mike Hughes" theme.
Thanks to Sean Courtney for the "Storytime" theme.
Atari Bytes show notes, episodes and social media here.
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This week, episode 162 of the podcast isn't just coasting in neutral. We pop the clutch, pop a wheelie and burn rubber down the track! It's DRAGSTER from 1980, one of Activision's first efforts for the Atari.
I know there's been some controversy about world record scores and what not. But know what isn't controversial? This week's poem written (Why not?) in the style of Schoolhouse Rock's "A Noun is a Person, Place or Thing", though not really. Did Schoolhouse Rock feature a clown named Mr. Soggy Pants? Well, MY poem does!
But please listen anyway.
Thanks to Mike Mann for the "Mad Mike Hughes" update theme.
Thanks to Sean Courtney for the "Storytime" theme.
You can support the show financially on the Atari Bytes Patreon page here. Thanks in advance.
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BRIAN COLIN IS A FLIPPIN' GENIUS.
How do I know? Well, he helped design two of the most beloved fun, whimsical arcade games of ALL TIME. RAMPAGE and XENOPHOBE, among many others. And then they were adapted for the home video console market which was...almost as good?
We've talked about Rampage in the past. This week on episode 161, we've got the 1988 Atari 7800 port of XENOPHOBE. Does it live up to it's arcade progenitor? Ancestor? Daddy?
This game about beaming aboard a space station overrun by aliens and blasting them with your phaser - which is totally different than Star Trek - is the backdrop for this week's story "To Go Where No One Has … But Not Boldly". The story centers on a character who is basically the space equivalent of Hermie from 1960's TV's "Rudolph the Red Nosed Reindeer".
Thanks to Sean Courtney for the storytime theme.
Thanks to Mike Mann for the Mad Mike Hughes update theme.
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WOOOHOOOO! Check it out, y'all! We're doing CODEBREAKER on episode 160 of Atari Bytes!
ZZZZZZZZZ.
Sorry! Nodded off there. Seriously though, in 1978 when this game came out, the idea of using a keypad controller to play a game by entering numbers on the pad that show up on a TV screen was probably pretty compelling. Today though? Well, listen to the show to hear our thoughts.
BUT...our favorite 1980s superspy STEVE STETSON, does drop by to save the world in this week's short story "DEATH BY THE NUMBERS: A STEVE STETSON, 1980s SUPERSPY, ADVENTURE".
So there's that.
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Thanks to Mike Mann for his Mad Mike Hughes update theme.
Thanks to Sean Courtney for the Storytime Theme.
Please consider supporting the show financially on the Atari Bytes Patreon page.
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In this divided world we live in, it's fitting episode 159 features ENTOMBED, the U.S. Games title from 1982. It's a game about running blindly through a maze, not really knowing where you're going. You stay alive by putting up walls between you and those with whom you conflict. Also, your enemies are zombies. Substitute Internet trolls for zombies and it's just like real life.
Relationships also are at the heart of this week's story "Wall-Eyed". Archaeologist Roger Lipton's brain says one thing; his heart says another. What's an adventurer to do?
So, cat-a-COMB on over and listen! (Get it? Like COME on over...Just humor me.)
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Thanks to Mike Mann for our Mad Mike Hughes Theme.
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Come in! Come in! Welcome to "The Grille"! Sit anywhere. Grab a menu. It's short. You can have anything you want as long as it's a burger on a bun. What's that? Oh, that cursing from the assembly room is just Short-Order Sam trying to fill all the orders himself. You can't pay minimum wage to every one. Wait? Come back! He doesn't drop all the toppings on the floor...
In episode 158, we're playing PRESSURE COOKER. Short-Order Sam single-handedly defends "The Grille" from bad Yelp reviews. Sam works hard, but is he happy? What brought him to this junction on life's highway? We have thoughts in this week's short story.
So grab some onion rings and some napkins. These burgers are messy.
Thanks to Mike Mann for his "Mad Mike Hughes" theme.
Thanks to Sean Courtney for our "Storytime" theme.
Atari Bytes - show notes, social media and more
It's a Podcast, Charlie Brown - Hey! That's my other show!
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Episode 157 features a game whose name is both a title and cogent life advice: DODGE 'EM.
No time to write out the full word "THEM". This race car game moves too fast! Can you gobble all the pellets in the maze before you get caught? Does that sound a lot like Pac-Man? That's weird...
Why are you, car driver, so desperate for speed and pellets? This week's short story has an idea...
Thanks to Mike Mann for his "Mad Mike Hughes" theme.
Thanks to Sean Courtney for the "Storytime" theme.
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Plunk down your chips, put on your poker face and shove an extra Ace wherever you need to. It's time to play some cards!
This week on episode 156 of the podcast, we're playing CASINO, from Atari, 1978. And you can BET the FULL HOUSE that this week's story, "A Quarter of the Way There" will DEAL you a HANDful of feels.
Thanks to Mike Mann for his Mad Mike Hughes update theme.
Thanks to Sean Courtney for our Storytime theme.
Atari Bytes show notes and more.
It's a Podcast, Charlie Brown - Hey! That's my other show!
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