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ATARI BYTES

Remember those great Atari 2600 games? Sure, they were fun to play, but didn't you ever wonder why they needed to call a plumber to take out Donkey Kong? What exactly Yar was seeking revenge against? What the Defender was defending? What was making those robots so Beserk? Me too! ATARI BYTES is a game review podcast like no other. On this show, we take a BYTE (get it?) out of a classic Atari 2600 game and see if the story within the game BYTES (now do you get it?) us back.
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Remember those great Atari 2600 games? Sure, they were fun to play, but didn't you ever wonder why they sent a plumber to take out Donkey Kong? What Yar was seeking revenge against? What the Defender was defending or why those robots went Berserk? Me too! ATARI BYTES is a game review podcast like no other. We review not just the game play, but the STORY within these classic games. We take a BYTE out of the story (get it?) and see if that story BYTES us back (now do you get it?).

Dec 17, 2017

So, here's what I think happened:

In 1982, game company Parker Brothers wanted to make another video game. One of the designers had her heart set on making a space battle game. Another designer really wanted to make a game that said something about the nuclear arms race and the dangers of nuclear waste. The designers waged all out war, each entrenched in their positions. Until Mr. Parker Brother said, "Work together or you're fired."

And, thus, REACTOR was born. 

Those designers compromised to merge their ideas and create something new. Does the premise, flying your space ship inside a nuclear reactor and fighting evil photons and neutrinos, make any sense? We find out in episode 99. (Spoiler: No)

But there was no way they were going to mix their chocolate and peanut butter.  Some principles just can't be compromised. 

Thanks to Kevin McLeod at Incompetech.com for creative commons use of his songs "Take a Chance", "Reformat" and "Pinball Spring".

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